Project : Shader Renderer
Semester : Spring 2012
Platform : Processing
Course : 3D Graphics and Rendering
Instructor : Prof. Saty Raghavachary
Implemented a Shader Renderer which reads a scene file and renders the scene on the screen. I implemented Flat, Phong and Gauroud shading techniques, and also Texture Mapping and anti-aliasing. No OpenGL or DirectX used.