Project : Game Demo using USC's Gamepipe Game Engine
Semester : Fall 2012
Platform : Visual C++
Course : Game Engine Development
Instructor : Prof. Jose Villeta
Developed a Game Demo to demonstrate the following features of USC's Gamepipe Game Engine :
- Keyboard input
- Debug camera with text
- Multiple cameras and multiple view ports
- Skybox and terrain
- FMOD to play music
- Diffuse, specular, normal and environment maps
- Particle effects - Rain and ripples
- Compositor effects
- Dynamic lights - A light follows the character
- Shadows
- Character animation
Here are some screen shots from the Game Demo :
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Game Screen |
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Ground Texture Change |
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Specular Ground Texture |
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Compositor Effect : Black and White |
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Character Animation |