Wednesday, 17 October 2012

Game Demo using USC's Game Engine



Project : Game Demo using USC's Gamepipe Game Engine
Semester : Fall 2012
Platform : Visual C++
Course : Game Engine Development
Instructor : Prof. Jose Villeta


Developed a Game Demo to demonstrate the following features of USC's Gamepipe Game Engine :

  • Keyboard input 
  • Debug camera with text
  • Multiple cameras and multiple view ports
  • Skybox and terrain 
  • FMOD to play music
  • Diffuse, specular, normal and environment maps
  • Particle effects - Rain and ripples
  • Compositor effects
  • Dynamic lights - A light follows the character
  • Shadows
  • Character animation


Here are some screen shots from the Game Demo :


Game Screen



Ground Texture Change



Specular Ground Texture



Compositor  Effect : Black and White



Character Animation